

#pragma once


#include "StateRegistry.h"
#include "MenuState.h"
#include "MainGameState.h"


//! Returns the main game state or a null pointer.
//!
MainGameState * GetMainGameState();

//! Returns the menu state or a null pointer.
//!
MenuState * GetMenuState();


//! Returns a test Ogre string.
//!
Ogre::String GetCadenaDePrueba();